Breakable object count not decreasing

Hi. I was up to course 68/69 when I noticed that my next level wasn’t loading because the breakable object count was not decreasing anymore. I’m not sure what to do at this point and I am in need of help.

Here are the scripts I think are related to the problem.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Level : MonoBehaviour
{
    // parameters
    [SerializeField] int breakableTargets;

    // cached reference
    SceneLoader sceneLoader;

    private void Start()
    {
        sceneLoader = FindObjectOfType<SceneLoader>();
    }
    public void CountBreakableTargets()
    {
        breakableTargets++;
    }
    public void TargetDestroyed()
    {
        breakableTargets--;
        if (breakableTargets <= 0)
        {
            sceneLoader.LoadNextScene();
        }
    }
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Target : MonoBehaviour
{
    [SerializeField] AudioClip breakSound;

    // cached reference

    Level level;
    private void Start()
    {
        level = FindObjectOfType<Level>();
        level.CountBreakableTargets();
    }

    private void OnCollisionEnter2D(Collision2D collision)
    {
        DestroyTarget();
    }

    private void DestroyTarget()
    {
        AudioSource.PlayClipAtPoint(breakSound, (Camera.main.transform.position));
        Destroy(gameObject);
        FindObjectOfType<GameStatus>().AddToScore();
    }
}

I fixed it by calling level.TargetDestroyed(); in my DestroyTarget method

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