I just had an epiphany! It’s so nice when a concept just hits you in the face.
Here it is:
Anytime you are working or editing in a script and you call a different script such as:
In the Level script we added:
SceneLoader sceneLoader;
private void Start()
{
sceneLoader = FindObjectOfType<SceneLoader>();
}
Without the FindObjectOfType, Level script could not access SceneLoader script.
There is a pattern here.
We did it also in the Blocks scripts with Level.
// Cached reference
Level level;
private void Start()
{
level = FindObjectOfType<Level>();
level.CountBreakableBlocks();
}
So I guess in conclusion I could say "Anytime we have a cached reference to a different script, we have to have private void Start with the FindObjectOfType linking to the cached reference.
Jenn