Shorter Code to Hide the Falling Objects before the Fall
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0
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356
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March 26, 2024
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Hiding inherited member
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0
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695
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January 23, 2024
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My object is falling with no delay
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6
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1652
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August 23, 2023
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The cube drop to fast
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3
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2027
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June 20, 2023
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HELP: My cube 'snaps' to the floor and does not drop!
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2
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1929
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June 29, 2023
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Force after drop
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0
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3179
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January 19, 2023
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Caching a reference in other areas?
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5
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3554
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January 2, 2023
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Confused about variable type
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4
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3832
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November 28, 2022
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Naming your MeshRenderer in "Caching A Reference"
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0
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4884
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September 7, 2022
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Errors that i can't resolve after adding rigidbody code
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2
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4994
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September 25, 2022
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Caching A Reference - RigidBody
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2
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5548
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July 26, 2022
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Confused about Meshrenderer renderer
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3
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5470
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July 30, 2022
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Half of the profect dissapearing after restart
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2
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5453
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August 15, 2022
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MeshRenderer Issues
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3
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6302
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June 27, 2022
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Why does GetComponent<>() need to be in the Start method?
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2
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6420
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June 22, 2022
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Caching a Reference video...Did you add an Rb to the ground?
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2
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6394
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June 1, 2022
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Caching a reference class problem
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5
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7908
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April 2, 2022
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Color changing stopped at all after adding the if statement
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6
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8374
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March 9, 2022
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Renderer & Physics = false does not work?
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3
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8852
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February 1, 2022
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Caching uses 8 lines of code vs non-caching using 4 lines of code
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4
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8802
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February 7, 2022
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I made it fall!
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9
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9037
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January 15, 2022
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Want to Customize Collision
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3
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8828
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January 7, 2022
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Trigger Based Droppers
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1
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9064
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December 14, 2021
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I am getting many errors
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6
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9400
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December 10, 2021
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Warnings
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3
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9503
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November 24, 2021
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"ObjectsHit.cs" Errors in Unity 2020.3.13
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4
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10457
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July 25, 2021
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Minimize RAM
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11
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10517
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July 21, 2021
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I am getting a bunch of errors in my Dropper script
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3
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10688
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August 7, 2021
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I dont quite understand this error
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2
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10501
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July 26, 2021
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Bouncing back
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2
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10823
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June 4, 2021
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