Caching A Reference - RigidBody

Hi all, I am trying to cache the RigidBody as per the lecture however, I was getting an error stating that “The type or namespace name RigidBody could not be found”, I googled it and my findings state to use Rigidbody (no capital B) and it fixed the issue I am using Unity 2021.3.6f1, is this ok to use or am I doing something wrong?

its ok I should have just wached the rest of the video lol

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