This is the Blender collaboration week 39 challenge. Don’t be afraid to join, a lot of us are beginners. This is all to practice, to have fun, to learn, and get together.
This week’s subject is “ Halloween ”
The rules are simple. 1 subject, 1 entry, 1 week.
You create whatever object or scene or whatever you can think of that has something to do with the subject. It can be as simple or complicated as you want, all entries are welcome!
Post your picture here in this thread. And at the end of the week, we start to vote. And if you are the winner, you may choose the next subject.
Ohhhh, as a kid I loved the weekly Charlie Brown comic strip in the Sunday newspapers. Also loved when they started animating the “gang”, and showing them regularly on TV. Don’t recall if they ever made it to the movie theaters, or not, as that was too many decades ago for me to count.
It’s time to decorate in case monsters and princesses come trick or treating, but first, better hide that cosmic horror in the wardrobe. No safer place to keep it obviously. Cause after all, we might want to show some tricks of our own, right? And just letting it wander around the house would ruin the effect.
You might need to up your brightness a little to catch all the details (or most details actually).
The images and textures are all from google searches except the webs that I got from here: https://www.creativeshrimp.com/how-to-make-a-spider-web-in-blender.html This is also where I found the tutorial on actually using that texture. Pretty awesome, really!
I’m looking forward to seeing what projects everyone else makes.
Just wanted to put an update, this required a lot of UV unwrapping which a lot of people hate, but I found a very weird way to approach this, create the texture first, then unwrap, don’t know if that’s a standard but it worked really nice here, specially with the pumpkins which I was afraid to unwrap because of previous nightmarish experiences with that kind of shape.
I still need to add textures to the ground, windows and door, also add a lot of detail and the protagonist of this little story, so I might not be able to finish this on time, but I’ll try.
This was stressing me out so I decided to finish this today maybe I’ll add more detail later.
The skull and hands were reused from a previous project, but I removed quite a few verts to make them as low-poly as the skeleton. The weapons are from my ongoing low poly weapons project. The skeleton, modeled and rigged, is new.