Thanks for the feedback!
Do you know of any operations designed for this specifically? I remember in the chess set section of the course there’s the part about displaying “deformation” (I think that’s what it was called), but I don’t remember any specific way to fix it other than just fiddling the vertices in different directions.
I think this is what I need for now. Usually I prefer flat shading with things that are very low poly, but if smooth shade combined with “auto smooth normals”…
…set to a very low angle, I can get basically the flat look without the distortions:
Here’s where I’ll leave it for now:
And the Collection so far:
Going to need an armory to store them soon, or at least a weapon rack. The battleaxe looks a little small next to the swords, but I followed the dimensions listed from the actual items, so I think it’s just a one-hander. Thanks again for the feedback!
Battleaxe Details
- Verts: 131
- Faces: 140
- Tris: 258