Fixing the last couple of Basic Combat section bugs
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12
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714
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February 28, 2021
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Any hellish dependency stories to share?
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7
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968
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February 14, 2021
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Why not having CombatTarget component on the base Character?
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8
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358
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February 1, 2021
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Look Them In The Eyes (in other words, using LookAt())
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2
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708
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January 23, 2021
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Do you understand prefabs?
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5
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810
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January 23, 2021
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Null reference Issue
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6
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320
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January 23, 2021
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My Character walks into my capsule. How do I fix it?
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5
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407
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January 12, 2021
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Else mover.Stop() question
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3
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422
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January 3, 2021
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Discussion for importing attack animations
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16
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1063
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December 12, 2020
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What could you use prefab variants for?
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4
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770
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November 6, 2020
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Stop Attacking Already - Lecture
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8
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817
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October 28, 2020
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Player is not facing enemy
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2
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447
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September 30, 2020
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Not canceling attack
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3
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494
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September 22, 2020
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How Would You Describe An Interface?
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13
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943
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August 19, 2020
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Getting CombatTarget from hit.collider
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2
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737
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August 3, 2020
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Basic Gothic
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1
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60
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May 31, 2020
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Using Any State Animations
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2
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657
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May 5, 2019
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Geting an error upon presing play
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5
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788
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May 29, 2020
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My game is paused whenever I hit play and I can't unpause
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1
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672
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May 12, 2020
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Animation event sounds like potential danger
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2
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746
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May 1, 2020
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Why are we using an action scheduler?
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4
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727
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April 18, 2020
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Why isnt the attack on Input.GetMouseButtonDown(0)
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3
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601
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April 18, 2020
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Errors with mover.cs when clicking enemy object
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20
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895
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February 20, 2020
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Why don't you use interface to access ActionScheduler
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2
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786
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December 24, 2019
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Interface Requirement
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2
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762
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December 10, 2019
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Having a problem with light bulb
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5
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910
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November 13, 2019
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Isn't it inefficient to check isInrange before target is identified?
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4
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917
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October 19, 2019
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Weird request, but what did you use to create those dependency graphs?
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4
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956
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October 11, 2019
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Combat hopes and dreams
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16
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1305
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October 10, 2019
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InteractWithCombat mouse check should be done outside of foreach loop
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2
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1083
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October 5, 2019
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