Raycasting works properly in Debug Mode but NOT in Release Mode
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3
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192
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March 24, 2023
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Error in run unity
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4
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156
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March 20, 2023
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My Solution to getting the `CombatTarget`
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1
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433
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January 5, 2023
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Operation order in the InteractWithCombat function
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5
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636
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December 28, 2022
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Can we use a TryGetComponent here
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9
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555
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December 29, 2022
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I want to understand this code in-depth
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5
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712
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December 18, 2022
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Character doesn't attack enemy
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7
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682
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December 4, 2022
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The type or namespace name 'Movement' does not exist in the namespace 'RPG'
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4
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665
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December 4, 2022
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Can't apply script/component to Enemy prefab
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6
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747
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December 20, 2022
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Only attack once?
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6
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737
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November 23, 2022
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Two issues with code and saving script
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2
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730
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December 11, 2022
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Not getting any hit results back for CombatTarget
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4
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1123
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August 20, 2022
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ِ1How do I solve the problem?
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4
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2198
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April 15, 2022
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There are some differences
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2
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2052
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April 20, 2022
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Why we are doing RaycastAll on every frame and not only on Click?
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4
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2294
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April 20, 2022
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No Overload for method "attack' takes 1 arguements
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8
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2761
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March 24, 2022
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Why do we need RaycastAll for combat, but not movement
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3
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3234
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December 13, 2021
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Why Get Fighter Component every time target hit?
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3
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3100
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December 8, 2021
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Knowing which components will allow us to use GetComponent
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3
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3122
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December 4, 2021
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The type or namespace name 'Raycast' could not be found
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3
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4116
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October 3, 2021
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Getting Null Reference Exception for the attack object
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4
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4041
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April 11, 2021
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Different approach to raycast target
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4
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4499
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March 18, 2021
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NullReferenceException: Object reference not set to an instance of an object
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4
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4847
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January 8, 2021
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We use a private static method, Why?
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3
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4776
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September 21, 2020
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Getting CombatTarget from hit.collider
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2
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4812
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August 3, 2020
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InteractWithCombat mouse check should be done outside of foreach loop
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2
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5247
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October 5, 2019
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RaycastAll vs RaycastNonAlloc
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3
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7082
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July 18, 2019
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Too much method extraction imo
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8
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5448
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April 1, 2019
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Discussions for "Raycasting For Components"
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3
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5068
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March 11, 2019
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