Flip enemy sprite and movement without a collider
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0
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130
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June 11, 2024
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This is how I manage enemy's collision with tilemap
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0
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244
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March 18, 2024
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Not understanding how the colliders are working
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9
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543
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February 1, 2024
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Wall-Fall detection
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0
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400
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January 19, 2024
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How can I fixe thes problem?
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5
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538
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January 12, 2024
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OnTriggerExit vs OnTriggerEnter?
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2
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507
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December 21, 2023
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Enemies that See You!
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7
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3353
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January 3, 2024
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The enemy only triggered the exit2d when no more tiles front the enemy
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6
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528
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December 29, 2023
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Creating an Enemy Cage!
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1
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3614
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December 21, 2023
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No collision detection between Goober and platform
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4
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586
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December 16, 2023
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TileVania 95: Move and flip enemy, not flipping
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4
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661
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December 13, 2023
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I don't understand why OnTriggerExit2D works
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3
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974
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October 9, 2023
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I don't understand why the enemy is rolling on the ground
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3
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731
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September 29, 2023
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Multiple Enemies Cause Different Behavior
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5
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891
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September 6, 2023
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My Enemy sprite is reversing in loop
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0
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784
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August 22, 2023
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Crab stuck
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3
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1053
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July 12, 2023
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Can someone explain why the reverse parascope collider works?
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3
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1014
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July 9, 2023
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Move and Flip enemy
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0
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1038
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June 1, 2023
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Please Help with Enemy trigger
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4
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1292
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May 16, 2023
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Hey can someone explain me the coding
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7
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1556
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May 7, 2023
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Why cant we make a transition TO 'any state' in the animator?
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4
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1396
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April 25, 2023
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Yet another version of the Flip enemy challenge
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1
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1360
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April 10, 2023
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For the low low price of $9.99 you can unlock our slime mount!
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2
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3921
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April 10, 2023
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Alternative Solution For "Micro Challenge" to change enemy direction/sprite
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1
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1364
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April 2, 2023
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Error in console
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2
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1599
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February 20, 2023
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Another way of Flipping Enemy with his movement
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1
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1515
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February 16, 2023
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Using LERP to define specific set of points instead of Trigger
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0
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1606
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January 21, 2023
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You can simplify the FlipEnemyFacing method
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1
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1740
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January 17, 2023
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[Tilevania] Rogue's Gallery! (implementing enemy movement)
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1
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1932
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December 10, 2022
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Enemy not standing on platform when chasing player
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12
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2580
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December 5, 2022
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