Flip enemy sprite and movement without a collider
|
|
0
|
148
|
June 11, 2024
|
This is how I manage enemy's collision with tilemap
|
|
0
|
258
|
March 18, 2024
|
Not understanding how the colliders are working
|
|
9
|
583
|
February 1, 2024
|
Wall-Fall detection
|
|
0
|
410
|
January 19, 2024
|
How can I fixe thes problem?
|
|
5
|
566
|
January 12, 2024
|
OnTriggerExit vs OnTriggerEnter?
|
|
2
|
520
|
December 21, 2023
|
Enemies that See You!
|
|
7
|
3376
|
January 3, 2024
|
The enemy only triggered the exit2d when no more tiles front the enemy
|
|
6
|
538
|
December 29, 2023
|
Creating an Enemy Cage!
|
|
1
|
3624
|
December 21, 2023
|
No collision detection between Goober and platform
|
|
4
|
606
|
December 16, 2023
|
TileVania 95: Move and flip enemy, not flipping
|
|
4
|
688
|
December 13, 2023
|
I don't understand why OnTriggerExit2D works
|
|
3
|
996
|
October 9, 2023
|
I don't understand why the enemy is rolling on the ground
|
|
3
|
757
|
September 29, 2023
|
Multiple Enemies Cause Different Behavior
|
|
5
|
913
|
September 6, 2023
|
My Enemy sprite is reversing in loop
|
|
0
|
792
|
August 22, 2023
|
Crab stuck
|
|
3
|
1071
|
July 12, 2023
|
Can someone explain why the reverse parascope collider works?
|
|
3
|
1028
|
July 9, 2023
|
Move and Flip enemy
|
|
0
|
1045
|
June 1, 2023
|
Please Help with Enemy trigger
|
|
4
|
1304
|
May 16, 2023
|
Hey can someone explain me the coding
|
|
7
|
1612
|
May 7, 2023
|
Why cant we make a transition TO 'any state' in the animator?
|
|
4
|
1423
|
April 25, 2023
|
Yet another version of the Flip enemy challenge
|
|
1
|
1366
|
April 10, 2023
|
For the low low price of $9.99 you can unlock our slime mount!
|
|
2
|
3930
|
April 10, 2023
|
Alternative Solution For "Micro Challenge" to change enemy direction/sprite
|
|
1
|
1374
|
April 2, 2023
|
Error in console
|
|
2
|
1611
|
February 20, 2023
|
Another way of Flipping Enemy with his movement
|
|
1
|
1526
|
February 16, 2023
|
Using LERP to define specific set of points instead of Trigger
|
|
0
|
1618
|
January 21, 2023
|
You can simplify the FlipEnemyFacing method
|
|
1
|
1750
|
January 17, 2023
|
[Tilevania] Rogue's Gallery! (implementing enemy movement)
|
|
1
|
1946
|
December 10, 2022
|
Enemy not standing on platform when chasing player
|
|
12
|
2618
|
December 5, 2022
|