Whats the reasoning behind it? Because i find myself alot in situations where it would be infinitely more helpful than making ten transitions from a single animation to others
āAny Stateā is not a state. What would you animate there? The reason you canāt transition to it is because itās not a state. Itās just a point used by the state machine to say; āif this transition triggers, it doesnāt matter which state Iām in.ā. Other transitions will only work if the animation is currently in a specific state. For instance, if Iām jumping I can transition to landing. No point in transitioning to landing if Iām idle, or running. But dying can happen from any state. So, that transition can happen from the āany stateā point.
i meant like if im climbing up a ladder and i want to jump off the ladder then transition to jump animation or if i just want to get off it then transition to idle or if im holding the arrow keys then transition to walk. Basically transition to any state from the climb animation
Yeah, I know what you mean but like I said; āany stateā in the animator is not a state. If you were to be able to transition to it, where would you be? jump, idle or walk? Thereās no way to tell. You have to transition to a specific state.
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