Ship is flying, sort of!
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2
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1024
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January 24, 2021
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My take on Time.deltaTime and Frame-rate Independence
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4
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3347
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January 21, 2021
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Coordinates and handedness orientations
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1
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845
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January 5, 2021
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High FPS and rocket rotates slowly
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6
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1061
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November 19, 2020
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Why does this work : transform.Rotate(Vector3.forward);
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0
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1062
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November 9, 2020
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I swear that how every lucario main feels in smash bros when using extreme speed
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1
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935
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November 7, 2020
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My understanding about Time delta time
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2
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1041
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October 8, 2020
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One thing I have learned
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2
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1022
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October 7, 2020
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Umm.... is this how rockets work?
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1
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1125
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September 5, 2020
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One thing i've learnt
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3
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1064
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August 27, 2020
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One thing I've learnt:
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0
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1015
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August 23, 2020
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Right-handed vs. left-handed coordinates
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1
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1206
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July 28, 2020
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Euler angles v. Quaternions
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0
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1205
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July 18, 2020
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Rocket boost in Space! My take on the theme
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1
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1119
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July 6, 2020
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Constant rotation force after hitting another object (ground or platform)
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3
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1191
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July 3, 2020
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Transform function
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3
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1372
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June 24, 2020
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Left Hand Orientation
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0
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1126
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June 19, 2020
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My Final Project Boost result
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2
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1266
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May 18, 2020
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What I have learnt
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0
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1176
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May 4, 2020
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Is it ok?
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0
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1219
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April 27, 2020
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Rocket Flipping
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0
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1232
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April 17, 2020
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What i have learned
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0
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1174
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April 17, 2020
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What I learned about handedness
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2
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1213
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April 16, 2020
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I have to ask
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3
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1283
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April 11, 2020
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Time.deltatime
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2
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1498
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January 29, 2020
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Chirality in videogames
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0
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1393
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December 16, 2019
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Be the first to post for 'Using Time.deltaTime'!
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7
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1759
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July 23, 2019
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Test movement... :-) Exosub crazy dance
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0
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1360
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August 26, 2018
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Fun with taking off and rotating!
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0
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1361
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March 4, 2018
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The thing i learned
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0
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1278
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July 11, 2019
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