One thing I have learned

It’s important to use Time.deltaTime when calculating movement (e.g. acceleration/force, rotation) to account for frame-rate differences resulting from performance differences in the user’s computers (PCs, smartphones, consoles, etc.). Not using Time.deltaTime can lead to different movement speed for different users and e.g. give an unfair advantage to some users (or give a poor user experience to some users).

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Yes! This is very key! Great job learning this important information!

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Can someone help me to understand this, English is not my native language and although i’m following the course, this lecture is a bit difficult to grasp.

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