To rotate our ship we are told to use “transform.Rotate(Vector3.forward);” to rotate left and
“transform.Rotate(-Vector3.forward);” to rotate right.
What I did is different and I would like your feedback about it. It does exactly the same, but a slight difference in the code.
Is it wrong to do it that way???
I learned about handedness, but will need more practice to make sure I understand the concept properly/clearly.