Move The Platform Without Vector Math
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0
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312
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November 8, 2023
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I used FVector::Dist instead of .Size()
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0
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483
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September 10, 2023
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Spent way too much time to move a platform, lol
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1
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538
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June 27, 2023
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Epic Games New Multiplayer Services SDK for all platforms
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4
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3833
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January 30, 2023
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Different approach using `GetDirectionUnitVector`
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0
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1148
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December 11, 2022
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Send Platform Back
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2
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1677
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January 31, 2022
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Be the first to post for 'Sending The Platform Back'!
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3
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3219
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November 16, 2021
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Small performance improvements
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3
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2930
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June 8, 2021
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Using TArray<> to hold Locations
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2
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2078
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June 8, 2021
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Reason for not using FVector.Equals(...)?
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2
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2812
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February 11, 2021
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FVector::Distance() instead of magnitude
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5
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7209
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February 18, 2021
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What I ended up with
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0
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2501
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December 28, 2020
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Clean and short version
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0
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2389
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December 9, 2020
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Much more efficient code: Unreal Mulitplayer Master Lesson Sending Platform Back
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1
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2682
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June 21, 2020
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Another alternate solution using FVector::PointsAreNear
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0
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3166
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October 23, 2018
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Update different math
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0
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3060
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September 5, 2018
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Moving Platforms with extra features
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4
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3285
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June 4, 2018
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Possible solution with less side-effects - Feedback Please
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0
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3056
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May 24, 2018
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My Solution to send platform back
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0
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3103
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February 10, 2018
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Use "Swap()" to Avoid buffer variables
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2
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3169
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December 7, 2017
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Moving Platforms Additional Locations
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2
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3433
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September 18, 2017
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