Epic Games New Multiplayer Services SDK for all platforms
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5
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2973
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January 30, 2023
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Different approach using `GetDirectionUnitVector`
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0
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336
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December 11, 2022
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Send Platform Back
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2
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1066
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January 31, 2022
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Be the first to post for 'Sending The Platform Back'!
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3
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2584
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November 16, 2021
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Small performance improvements
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3
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2350
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June 8, 2021
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Using TArray<> to hold Locations
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2
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1408
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June 8, 2021
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Reason for not using FVector.Equals(...)?
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2
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1902
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February 11, 2021
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FVector::Distance() instead of magnitude
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5
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4163
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February 18, 2021
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What I ended up with
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0
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1874
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December 28, 2020
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Clean and short version
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0
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1824
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December 9, 2020
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Much more efficient code: Unreal Mulitplayer Master Lesson Sending Platform Back
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1
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2090
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June 21, 2020
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Another alternate solution using FVector::PointsAreNear
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0
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2557
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October 23, 2018
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Update different math
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0
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2475
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September 5, 2018
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Moving Platforms with extra features
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4
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2662
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June 4, 2018
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Possible solution with less side-effects - Feedback Please
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0
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2445
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May 24, 2018
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My Solution to send platform back
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0
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2514
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February 10, 2018
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Use "Swap()" to Avoid buffer variables
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2
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2544
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December 7, 2017
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Moving Platforms Additional Locations
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2
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2742
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September 18, 2017
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