Local Transform doesn't seem to be working for my ship
|
|
2
|
344
|
January 18, 2021
|
Ship only goes left
|
|
2
|
498
|
October 25, 2020
|
First level
|
|
2
|
449
|
September 11, 2020
|
Trying to adjust Y position, ship does not appear correctly
|
|
3
|
458
|
August 26, 2020
|
Added Gamepad Input
|
|
0
|
409
|
August 10, 2020
|
Ship is fixed to x (if not fixed moving to the x positive very fast)
|
|
3
|
516
|
May 12, 2020
|
Ship is not centered when a child of the camera
|
|
4
|
669
|
May 18, 2020
|
What did I do wrong? Ship just flickers between both limits at once!
|
|
4
|
638
|
February 27, 2020
|
-xRange and xRange do not exist in this current context error
|
|
1
|
520
|
February 17, 2020
|
Mathf.Clamp() Challenge
|
|
0
|
685
|
August 3, 2018
|
My Next Step
|
|
0
|
665
|
April 25, 2018
|
What if the screen size changes?
|
|
2
|
734
|
July 22, 2019
|
Changing from linear acceleration to non linear
|
|
1
|
824
|
April 1, 2019
|
So? My ships position just changed and is now not centered in the camera
|
|
4
|
715
|
February 21, 2019
|
Super speed when loading level?
|
|
2
|
653
|
January 20, 2019
|
Acceleration instead of Speed?
|
|
0
|
734
|
December 28, 2017
|
Need help with "new" as in "new Vector3"
|
|
2
|
858
|
November 20, 2017
|
Be the first to post for 'Mathf.Clamp() To Restrict Movement'!
|
|
0
|
766
|
November 7, 2017
|