Local Transform doesn't seem to be working for my ship

When I play my game, I don’t see the ship. I have realized that my starting x position for the ship is 205. When the game is played, the local position for x is getting set to 1 which puts the ship off-screen. What am I doing wrong?

The ship is a child of the camera, and the camera is starting at 0,0,0.

Thanks,
Steve

I figured it out. It was the way I structured the camera, player object, and ship asset. Once I zeroed it all out, it worked.

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