Local Transform doesn't seem to be working for my ship
|
|
2
|
333
|
January 18, 2021
|
Ship only goes left
|
|
2
|
490
|
October 25, 2020
|
First level
|
|
2
|
441
|
September 11, 2020
|
Trying to adjust Y position, ship does not appear correctly
|
|
3
|
449
|
August 26, 2020
|
Added Gamepad Input
|
|
0
|
401
|
August 10, 2020
|
Ship is fixed to x (if not fixed moving to the x positive very fast)
|
|
3
|
507
|
May 12, 2020
|
Ship is not centered when a child of the camera
|
|
4
|
651
|
May 18, 2020
|
What did I do wrong? Ship just flickers between both limits at once!
|
|
4
|
631
|
February 27, 2020
|
-xRange and xRange do not exist in this current context error
|
|
1
|
514
|
February 17, 2020
|
Mathf.Clamp() Challenge
|
|
0
|
678
|
August 3, 2018
|
My Next Step
|
|
0
|
657
|
April 25, 2018
|
What if the screen size changes?
|
|
2
|
725
|
July 22, 2019
|
Changing from linear acceleration to non linear
|
|
1
|
813
|
April 1, 2019
|
So? My ships position just changed and is now not centered in the camera
|
|
4
|
710
|
February 21, 2019
|
Super speed when loading level?
|
|
2
|
648
|
January 20, 2019
|
Acceleration instead of Speed?
|
|
0
|
729
|
December 28, 2017
|
Need help with "new" as in "new Vector3"
|
|
2
|
851
|
November 20, 2017
|
Be the first to post for 'Mathf.Clamp() To Restrict Movement'!
|
|
0
|
761
|
November 7, 2017
|