Here is the solution I came up with:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityStandardAssets.CrossPlatformInput;
public class Player : MonoBehaviour {
[Tooltip("In m/s")][SerializeField] float xSpeed = 4f;
[SerializeField] float xRestriction = 5f;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
float xThrow = CrossPlatformInputManager.GetAxis("Horizontal");
float xOffset = xThrow * xSpeed * Time.deltaTime;
float rawNewXPos = transform.localPosition.x + xOffset;
float NewXPos = Mathf.Clamp(rawNewXPos, -xRestriction, xRestriction);
transform.localPosition = new Vector3(NewXPos, transform.localPosition.y, transform.localPosition.z);
}
}