AwardExperience method question
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1
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28
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January 17, 2021
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Possible Alternative approach to pickups?
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1
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32
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January 16, 2021
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Refactor lines of code, decrease speed?
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1
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24
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January 16, 2021
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NavMeshAgent
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1
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36
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January 16, 2021
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My first camera animation
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3
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25
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January 16, 2021
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Character Animation Issue
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12
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61
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January 17, 2021
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My first model
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4
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1660
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January 16, 2021
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RPG Core Combat Swappable Control Systems
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2
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50
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January 14, 2021
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Animation Event
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1
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43
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January 13, 2021
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Race Condition in Fader - another rename Start to Awake fix
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3
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62
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January 13, 2021
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NavMesh working, but SamplePosition returns false - RPG course
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4
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29
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January 13, 2021
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Weapon Spawn() and Stage Select
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2
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34
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January 12, 2021
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How do you understand IEnumerators?
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47
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1431
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January 12, 2021
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My Character walks into my capsule. How do I fix it?
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5
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135
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January 12, 2021
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Questions about the rpg course
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1
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21
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January 11, 2021
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Why did Sam decide not to show the killing blow damage after all?
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3
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51
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January 11, 2021
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Please stop changing your mind!
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7
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450
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January 9, 2021
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Constantly fighting VSCode
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2
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37
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January 9, 2021
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Fixing the last couple of Basic Combat section bugs
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10
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501
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January 8, 2021
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Null Reference Exception help!
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6
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52
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January 9, 2021
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Other ways of cross referencing between scenes?
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7
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475
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January 7, 2021
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Mover script issue
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3
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34
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January 8, 2021
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NullReferenceException: Object reference not set to an instance of an object
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4
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93
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January 8, 2021
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Final Polish And Tuning For Your RPG
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7
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333
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January 5, 2021
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Does not contain a class derived from UnityEngine.MonoBehaviour
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3
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36
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January 6, 2021
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Type 'RPG.Movement.Mover+MoverSaveData' in Assembly
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4
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41
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January 6, 2021
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Casting A Fireball In The RPG
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30
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740
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January 4, 2021
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Camera Zoom and Rotaion
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1
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30
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January 3, 2021
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IsPointerOverGameObject() seems on the way out
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4
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91
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January 3, 2021
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Add EventSystem to Core instead of PersistentObjects?
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0
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36
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January 2, 2021
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