Why its a square
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1
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212
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November 28, 2017
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Can someone Help me plz
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8
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846
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November 16, 2017
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Why are my compile times so long?
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4
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568
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October 24, 2017
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Be the first to post for 'Using DrawDebugLine'!
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2
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357
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October 19, 2017
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Why the player sees a square
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1
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307
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October 19, 2017
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Why so square, with real life example
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1
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342
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October 19, 2017
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How does multiplying the rotation help us find the end of the line?
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10
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812
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August 22, 2017
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DrawDebug is way too large
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9
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945
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August 17, 2017
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[MATH] Why do I need to add player location to the rotation vector if the start point is already the location?
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1
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416
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August 17, 2017
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Apparently did the challenge the hard way...but here it is!
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1
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278
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August 17, 2017
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Is your DrawDebugLine() Not working? I've got the solution for you!
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11
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9517
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November 20, 2017
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Pre Lesson Test
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0
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214
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August 10, 2017
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Probably need a #include, but what is it?
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2
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418
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July 30, 2017
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Up-To-Date .gitignore for UnrealEngine 4.16.2
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2
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721
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November 20, 2017
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Why is Debug Line so thin?
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1
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677
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July 23, 2017
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Private properties
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0
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238
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June 15, 2017
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Why does it look square
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0
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237
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June 2, 2017
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Why is the player seeing a square?
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0
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216
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March 27, 2017
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Why the player sees a square
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0
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190
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March 16, 2017
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The magical arm
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0
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188
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February 21, 2017
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Why it looks like a square
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2
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445
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February 7, 2017
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DebugLine is 2 crossed rectangles, and Start&End points are squares
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1
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372
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January 20, 2017
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Warning Mobility of SM_Door: StaticMeshComponent0 has to be 'Movable'
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3
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9011
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December 20, 2016
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Why the debug line looks like a square from player POV (diagram)
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0
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379
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November 13, 2016
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Debug line looks like square in viewport
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1
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314
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November 1, 2016
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Why does it look like a square
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0
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258
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November 1, 2016
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Y U Square?
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2
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377
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October 28, 2016
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Using DebugLine Challenge Question
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0
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259
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October 23, 2016
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Why the debug line looks like a square from player POV
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0
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299
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September 24, 2016
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Why is it a square?
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0
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309
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September 23, 2016
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