DebugLine is 2 crossed rectangles, and Start&End points are squares

I don’t know why, but this is the way how DebugLine is implemented by UE developers.

From the beggining, startpoint of DebugLine = ViewPointLocation, so it’s just in front of camera. Go 1 px forward and it will be “X”.

DrawDebugHelpers.cpp says, that the main method is DrawLine, which is implemented due to FBatchedLine.

I think, that this X-form of vector is more comfortable for quick search of its start and end points with one sight.

This is what I see.

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