Why is Debug Line so thin?

I’m using UE 4.16.1 with VS2017…
The debug line I draw seem to be just a red line…

I’v change the thickness parameter in DrawDebugLine


but doesn’t seem to work…
Just asking if any have similar problem.

@Brandon I think you missed 1 parameter which is the thickness. The one that you changed was a depthpriority parameter

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