Ben in this section’s episode asked “Why does the vector look like a square” [From the players point of view].
I think it’s because the float we used for thickness (10.f) makes the vector 10 centimeters high and 10 centimeters wide, which would create a square shape. That is my simple answer.
FColor(255, 0, 0),
10.f // this is what I’m referring to.