I have two questions:
- Can we set a keyframe for a change from IK to FK (or the opposite)?
- Once I have an animation done with the rigify rig, what exactly will I need to export? The armature used to create the rig? Some specific part of the rig?
I have two questions:
Examine these subjects
Not sure I understand you?
Nearly every option in Blender can be toggled as a key in animation.
If you need IK and then suddenly Fk.
But my choice would be to have animation sequences done in IK and then in FK.
In Blender video merge image sequences.
But I think you are thinking of using them in a game engine.
problem is the same, solution too, exporting two animation sequences.
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