I’ve created a mesh with multiple animations but I can only export one on the FBX, I am unable to export multiple and I had to go exporting one at a time without the mesh (just armature) and I think that should not be done that way. What am I missing here?
By the way, when exporting I am experimenting the mesh being turned -90º on the Y axis. And that wasn’t happening at the beginning, indeed I’ve exported other meshes from the same blender file without this issue. It is a problem related with transformations or origins? Thanks