This is the Blender collaboration 2023, week 4 challenge. Don’t be afraid to join, a lot of us are beginners. This is all to practice, have fun, learn, and get together.
This week’s subject is “Game related”.
Games: weapons/powerups, clothing, used by iconic characters and franchises.
The rules are simple. 1 subject, 1 entry, 1 week.
You create whatever object or scene or whatever you can think of that has something to do with the subject. It can be as simple or complicated as you want, all entries are welcome!
Post your picture here in this thread. And at the end of the week, we start to vote. And if you are the winner, you may choose the next subject and win a unique badge.
This is a non participating model, I made this one half a year ago. I’ll be working on a different game vehicle for this challenge but decided to share to provide some ideas
Added Ring to planet. Changed label on the side of vehicle from floating decal, to a texture painted label thus more legible and less the center of attention. Improved the textures of the vehicle in general.
Same. A fan of the F-Zero franchise made a game of there own recently. It is titled “Aero GPX” it’s work in progress, but available for download as far as I know. It has a cell-shaded art style.
How do you guys feel about mixing toon shading with photorealistic elements (e.g. depth of field, volume shaders)? I’m new to toon shading, and I think has a really cool vibe. However, I really like the way depth of field can bring focus to an image, and I’m used to using it, but maybe it’s a bit out of place with something toon shaded. Or maybe I’m a little too dependent on it.
I’d say go for it. Depth of field really helps with directing where you want your viewers to look. It’s also something I don’t see in toon-shaded imagery really all that much. Upon viewing your image, I’d say that games should use this approach more. Your work looks like an actual remake of the game.
I like it. The dice are cool too, but I feel like the dots should be recessed inward, concave like. Depends on the type of dice you’re going for, of course.