This is the Blender collaboration 2023, week 5 challenge. Don’t be afraid to join, a lot of us are beginners. This is all to practice, have fun, learn, and get together.
This week’s subject is “Asset Archive”.
“Asset Archive”: Reuse things you made in old projects to make a new scene. New objects are allowed too, but try to use more of your old assets in a new way. Inspired by Gordon’s Archive Attic from the “Best Wishes” December 2022 Collab.
~ reuse / improve / collage of old Attic stuff.
The rules are simple. 1 subject, 1 entry, 1 week.
You create whatever object or scene or whatever you can think of that has something to do with the subject. It can be as simple or complicated as you want, all entries are welcome!
Post your picture here in this thread. And at the end of the week, we start to vote. And if you are the winner, you may choose the next subject and win a unique badge.
I got the Idea from @Gordon 's Best Wishes subject entry. I learned later that this is similar to a topic from the collab last year, but I missed that one, and there are different people participating now, so I figure it’s fair game. Anyway, these are some examples to give you ideas.
Fun idea for the collab and a good chance to look back and see how much one has improved. Since I already used my favorite archived objects from the course for the Christmas collab I don’t know if I’ll participate. But maybe I still have some things that I can whip together.
Such a great theme! Never have I ever used append so extensively for a scene This is my storage of objects made by following courses and tutorials (with a few exceptions of my original models since I deleted a lot of study blender files and didn’t have enough pieces to fill this shelf)
Very nice! I like the display case lighting. I’m guessing there are lights inside each cube? I also like how you’ve given them the same material. It really unifies the collection of diverse objects. Well done!
Yeah it’s been an interesting experience. In working on my project so far, I’ve found it to feel more like 3D project management than 3D modeling.
Thanks No lights, every cube has top and bottom planes with 0,5 emission material and there is also one backdrop plane with higher emission behind the scene. Individual lights would probably lag this file extremely. For the materials, I don’t know whether it’s a right way, but I manually deleted all materials on objects at the moment of importing them to a scene. Then as a finishing touch I added unified material to one object - selected all objects through collections- selected colored object last- ctrl L - copy linked materials or smth like that .
Maybe there is a way to clean all materials at once easier than I approached it
lighting is hard and the most difficult thing is that I don’t know what exactly to improve
Just in case, if inspiration catches up with me, should I publish the new version with a new post or replace the old picture?