2022 Collab: Week 19 “Sci-fi weapons” V O T I N G ! !!

This is the Blender collaboration 2022, week 19 challenge. Don’t be afraid to join, a lot of us are beginners. This is all to practice, have fun, learn, and get together.

This week’s subject is “Sci-fi weapons”.

  • Science fiction is fiction based on imagined future scientific or technological advances and major social or environmental changes, frequently portraying space or time travel and life on other planets. Let your imagination go wild and create your own sci-fi themed weapon!

  • Subject selected by the previous week 17 “Character & Posing" winner: Cathy_N

The rules are simple. 1 subject, 1 entry, 1 week.
You create whatever object or scene or whatever you can think of that has something to do with the subject. It can be as simple or complicated as you want, all entries are welcome!
Post your picture here in this thread. And at the end of the week, we start to vote. And if you are the winner, you may choose the next subject and win a unique badge.

Deadline: 2022-05-14T21:55:00Z

If you want to stay informed of the @ BlenderCollab ?
Subscribe or unsubscribe to this “BlenderCollab” group.

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Old project …

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Another old project: Maxantium grenade.
Part of the 2D art course by Grant, here on Gamedev.
I converted the 2D concept art into Blender 3D.

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Oh! That is a cool subject! I hope I’ll get enough time for working on it! :slight_smile:

@Cathy_N did you intend this subject to cover hand-held scify weapons… or any scify weapon? Like a scify ICBM or weapon mounted on scify space ship or scify weapon turret? All of those are cool to work on :smiley:

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I intended to include weapons of all types and sizes! It doesn’t matter whether it’s a spaceship with canons, LRAD, laser handgun or some sort of environmental weapon! In other words, I’d like to see some sci-fi madness! :laughing:

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WIP. It’s the same problem with my latest projects. The computer becomes so slow.
Low poly, but then material nodes design and composition slows down the project. Cycles glow configuration with Cryptomat slower and slower.

I want to add so many details …

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Oh but that looks awesome!

maybe bake them down and use just as simple textures (even at lower res) - till you are ready for ‘final render’?

I want you to do it :eyes:

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I thought I might make something this week. Needed to practice trying out quick ideas and desgins. So I thought of this idea of a massive drone like thing hovering behind a regular person. I have purposely made most of the drone hard to see so it kind of blends into the background in some points to make you assume their might be more of it.

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Hard-surface modeling is really hard for me personally so I’m trying to get better at it this week. I got the Boxcutter add-on which is absolutely amazing and so worth getting. I’ll get the Hard Ops one too as soon as I’m more familiar with Boxcutter tools. So far I’m following a couple of tutorials. I’m trying to add my own details but it’s really difficult to come up with a unique mechanical design at this point. I finished the tip of the gun and have no idea what the rest of it is going to look like… :woozy_face:

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looks cool! and doesn’t look like it’s something you might have struggled with!

BoxCutter+HOps are excellent for hard surface.

I might have even followed some of the same ones in the past :blush:

References, references and more references for inspiration! :slight_smile:

(and yeah, mechanical design is not easy)

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it’s not that much modeling, but material tweaking and node configuration. A slow process.

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It’s been a struggle! I nearly quit twice from frustration! I did get a better grasp of the Boxcutter though. Hopefully, with practice I can come out with something more elaborate.
The idea is that this gun has an automatic targeting system. That’s why there’s no trigger.

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But then, you still need it to point it in the right direction …?

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There’s a handle at the bottom, all you need to do is hold the gun and point it in the enemy’s direction. The targeting system automatically marks the enemies and triggers the gun to shoot. That’s the concept I had in mind :grinning:

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We @BlenderCollab have a few days to vote. You can vote fast but also think slowly about design, colors, technique, difficulty, subject, realism, etc. Choose consciously and not on your own entry.
And the new subject week 20 “Spaceships” has already started. The winner of this week’s “Sci-fy Weapons” challenge may select a subject for week 21.


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