This is the Blender collaboration 2022, week 18 challenge. Don’t be afraid to join, a lot of us are beginners. This is all to practice, have fun, learn, and get together.
This week’s subject is “Low poly art style game props”.
“Low poly art style game props" - Low poly art began during the early days of 3D animation. Creating a low poly artwork helped to speed up the process of animation because it reduced rendering times. This technique is still used today. However, low poly art has become appreciated in its own right, growing increasingly popular as a design trend. Read more about the subject.
Subject selected by the previous week 16 "1,000 Tris” winner: bOBaN
The rules are simple. 1 subject, 1 entry, 1 week.
You create whatever object or scene or whatever you can think of that has something to do with the subject. It can be as simple or complicated as you want, all entries are welcome!
Post your picture here in this thread. And at the end of the week, we start to vote. And if you are the winner, you may choose the next subject and win a unique badge.
So, after seeing the very nice sword, I’m having doubts if what I’m posting is what was meant by the topic… specifically ‘prop’. But I’m posting it anyway just in case a setting also fits into the prop idea.
I have a question. I had put textures on the wool and knitting and tabletop, but when I looked at examples of low poly art stuff, I didn’t see any, so I removed them. My question is, would textures be ok? the wool and knitting did look a lot better with them…
The difference here is that the examples linked to the explanation were all without textures, it seemed, so I thought that was an element. In the previous low poly, the criteria was simply 1000 tris.
Yes, this time my intention was to aim not in some polygon count, but to aim at low poly art style. It usually has low triangles… but not always! For example, this barrel (not a submission):
Is that a scorpion yarn and needle holder, or is the scorpion knitting?!?
I feel it could use some slightly stronger lighting to accentuate it, it’s such a stand out element of the scene, but it’s hard to see at first.
My eye is drawn to the metallic holder as the main focal point, which might not be what you want?
I also like the newspaper and glasses in the back, but I wonder how the scene would look with some more depth of field.
yes, the scorpion is knitting… Thanks for the feedback. I’ll see if I can improve the lighting. I can see the scorpion and what it’s doing perhaps because I know it’s there and what it’s doing, hahahahaha! And no, the metallic holder is not the focal point. I tried to make it that the scorpion knitting is discovered as you look at the scene, but if it is hard to tell what it is doing, then this is not successful. As for depth of field no idea how to change that.
We @BlenderCollab have a few days to vote. You can vote fast but also think slowly about design, colors, technique, difficulty, subject, realism, etc. Choose consciously and not on your own entry.
And the new subject [week 19 “Sci-fi Weapons” has already started. The winner of this week’s “Low poly art style game props” challenge may select a subject for week 20.