I’m currently following the 2D Game art course given by Grant.
And sometimes I feel the need to convert a 2D project in 3D world.
Like I did with the battle-ax.
The current lesson goes about drawing 2D details in perspective. With the example of a Maxantium grenade. Very powerful stuff …
2D goal was to draw elipses in different sizes and keep perspective.
I encounter the first real 2D problem, stupid me. I should have known this. Architectural drawing do have a front, back, side and top views. Currently I do not know, how the bottom looks like, or the back side …
Model complete and a quick texture kit.
But as a fantasy grenade, it’s size can be anything.
From a grenade to a mine, a bomb. Even a nuclear reactor … or a paperweight … a lamp
“When device shape follows function.” … at least it shines a light.
The thing to pull of and arm the grenade works well (idk how it’s called). You can consider adding a handle from witch this thing would be pulled off (that’s a kind of signature grenade thing)
Additional texturing looks awesome! The materials now at least for me convey that’s rather not a spaceship or a building.
What you can do to further convey sense of scale is to for example put them in the box or a crate.
I like the screw heads in those holes, gives them a purpose, and the little one.
When you are happy with it you can take a render into photoshop or similar and apply a filter that gives the effect of a charcoal drawing or something similar and present it as your 2d artwork!
The screw is a bump map. The screw stencil, was created in an other project. Making my own set of stencils. But to be really useful in a future project I need to refine those stencils. They had a lot of noise.