So today (so far, might do some more work still) I focused on figuring out more organizational stuff. I considered how to manage such a project. It’s not overly huge project, but it’s quite big. I set myself a goal of about finishing in 1 month. So the deadline will be May, 24… which isn’t ideal as game jam starts before it. So… the deadline will be May,19th for ‘beta’ version and I might add a week after the game jam for some polish. And if I like the project maybe I’ll turn it into an actual game, but that’s for later considerations.
I did consider many ways to manage this project… from jumping right into it to full waterfall GDD driven approach and using many kinds of software stacks ranging from simple notepad to full fledged JIRA stack.
Finally I settled on a simple Kanban approach. So the board with couple of columns and swim lines. I started filling in the board already and will finish it soon. Current state of the board looks as follows:
Swimline for unreal/gameplay related things:
And last swimline is for other things
I use self-hosted instance of Wekan, but there is quite a lot of free and paid software stacks to use (e.g., trello, taiga, clickup). If you doesn’t know Kanban this video explains it well.
It’s interesting that none of the course I did ( or others) don’t really dive deep into ‘project management’ side of things. Old version of some of courses did touch a bit more on that than the newer ones though. Maybe this subject is not as interesting to students as much as technical things .