This is the Blender collaboration 2022, week 11 challenge. Don’t be afraid to join, a lot of us are beginners. This is all to practice, to have fun, to learn, and get together.
This week’s subject is “Water”.
Water - Just a scene in which water is part of the subject. Rain, lakes, water bottles. Water is necessary to maintain life so Blender should be able to handle it nicely…
Subject selected by the previous week 9 "Antique” winner: igorfv
The rules are simple. 1 subject, 1 entry, 1 week.
You create whatever object or scene or whatever you can think of that has something to do with the subject. It can be as simple or complicated as you want, all entries are welcome!
Post your picture here in this thread. And at the end of the week, we start to vote. And if you are the winner, you may choose the next subject and win a unique badge.
Update:
I ran a bunch of simulations with low res and I think I’m able to generate waves now. I’m running one with high resolution, it will take about 12h to finish it so I’ll know tomorrow.
Right now I have a base scene and the top view water shader, it works really well for top view scenes but not that well for the front view, so I may change it if necessary.
Fiert version of the shader, only one color acros the entire thing:
Approaching a semi-final scene, I’m thinking. Looking at it as I say this, I already know I need to go back in and mess a bit more with the sand, and perhaps thicken the kelp forest in the background. Any specific critiques or suggestions to improve on it are welcome. This week again I’m treating the challenge as an exercise in creating textures and lighting.