Player as export variable in level_generator script, instead of setup()
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2
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194
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May 3, 2024
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Sku_details callbacks
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2
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46
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May 3, 2024
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Use types or not
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1
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950
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May 3, 2024
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About ALPHA in spatial shaders
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0
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194
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May 3, 2024
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There it is!
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0
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228
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May 3, 2024
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Change_scene_to_file vs. change_scene_to_packed?
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2
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737
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May 2, 2024
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Whats the correct way to handles instances?
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1
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1412
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May 2, 2024
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How to Display Total Length / Duration of a Course?
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3
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83
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May 2, 2024
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Where are the resources for the Godot 4 Shader course?
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6
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146
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May 2, 2024
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Humble Suggestions
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1
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70
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May 15, 2024
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Graphical glitch
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13
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676
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May 3, 2024
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Dark Wizard
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0
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91
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May 1, 2024
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Alternate approach using GDScript's `match`
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1
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1215
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May 2, 2024
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The method of initializing rocket transform
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4
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876
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May 2, 2024
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Cityscape Mock Scene
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0
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1834
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May 2, 2024
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Error: Condition "!is_inside_tree()" is true. Returning: Transform3D()
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2
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394
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May 1, 2024
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Godot house
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0
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1892
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May 1, 2024
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VR course for Godot
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0
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78
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May 1, 2024
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Just an simple Spaceship
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0
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441
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May 1, 2024
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The UFO player is moving so slow
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6
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1242
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May 2, 2024
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Using on_body_exited(body):
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14
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1395
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May 2, 2024
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Share your first git branch screenshot
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63
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4923
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May 1, 2024
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Local vs. global position
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2
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1133
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May 1, 2024
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A potion lab of Godot faces
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0
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1957
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May 1, 2024
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Sound design
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0
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61
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May 1, 2024
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PathEnemy isn't synced
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3
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674
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May 1, 2024
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Strange behaviour using _on_maze_body_exited(body)
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7
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1216
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May 1, 2024
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Instance of Level Duplicated on Run
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7
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1491
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April 30, 2024
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Weird jittering when loading into level after adding aiming
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6
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245
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April 30, 2024
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Why not simply grab the Timer node as a child of the Dash node?
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0
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49
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April 30, 2024
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