An overview of my little project
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0
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27
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April 23, 2024
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Improving Conditions: A Property Editor
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79
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3661
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March 5, 2024
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My extension on traits
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0
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46
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April 17, 2024
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Shared NavMesh Data across different scenes
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9
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119
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April 8, 2024
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Trait To Increase Experience Reward
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14
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213
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April 3, 2024
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Sell all items on inventory
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1
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62
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March 31, 2024
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Further Errors To Be Rectified
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1
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59
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March 29, 2024
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Switching To UI Not Working As Intended
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0
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42
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March 27, 2024
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Just to be pedantic... :)
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3
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596
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March 13, 2024
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Using Calculations for Mana and HP
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0
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41
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March 11, 2024
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Bug around reselling items if item quantity drops to 0
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7
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109
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March 30, 2024
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This made me chuckle
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4
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68
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March 9, 2024
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Int method for this section
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2
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72
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March 8, 2024
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I don't know if this is working properly
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5
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82
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March 7, 2024
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Int prices
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6
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484
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March 7, 2024
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Saving System Upgrade: Replacing BinaryFormatter with Json.NET
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18
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3030
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March 7, 2024
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Potential Violation Of the Single Responsibility Principle
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0
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73
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February 17, 2024
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Finish Callback
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2
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84
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February 17, 2024
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Observer Pattern instead of the built-in Update() method
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6
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122
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February 17, 2024
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Sell Items that aren't in shop stock
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3
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650
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February 13, 2024
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Selling Price Higher for Discounted Items
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4
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778
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February 13, 2024
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UI Rendering
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10
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173
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February 12, 2024
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Another issue with enable/disable PlayerController
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3
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139
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February 1, 2024
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Integrating the Third Person Course with the RPG Course
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1
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105
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January 24, 2024
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Why create a copy of the dictionary instead of using ToList()?
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4
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137
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January 24, 2024
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Update itemList on equipmentUpdated?
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11
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237
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January 22, 2024
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Why not refactoring the FilterStrategy too?
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3
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142
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January 12, 2024
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Caching CooldownStore and Mana (again)
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2
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123
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January 11, 2024
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Price discount calculation
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0
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119
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January 2, 2024
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Orchestrating the initial game moment without a GameManager
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5
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194
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November 29, 2023
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