A rare case we can have a for(...) starting to count at 1
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0
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51
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April 22, 2024
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Different cursor affordance for paths too long
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2
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1620
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April 22, 2024
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Potential alternative to save some calculation
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1
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363
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April 22, 2024
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Close enought
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3
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1062
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April 22, 2024
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My Sandbox Map
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0
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176
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April 22, 2024
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Buffered Raycast
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5
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1921
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April 21, 2024
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Feedback: Challenge Difficulty
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5
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1927
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April 21, 2024
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Followups on the performance discussion and improved pickup behaviour
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0
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73
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April 21, 2024
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That eventSystem got me as well
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6
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1733
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April 21, 2024
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Fix for Flickering cursor
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2
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2250
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April 19, 2024
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My post apo prototype
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12
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224
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April 17, 2024
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A solution for portal-linking that worked for me
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2
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656
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April 16, 2024
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Suggestions for a special Camera [Construction] - NO CODING Help Needed thisTime
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9
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111
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April 17, 2024
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Small Suggestion for the Intermediate RPG course
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5
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241
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April 15, 2024
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First Moment
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0
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79
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April 15, 2024
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I did the health differently
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3
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97
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April 14, 2024
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In what order do I complete the RPG courses?
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3
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87
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April 13, 2024
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Spreadsheet Tuning Numbers
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2
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1371
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April 13, 2024
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The imported system already has this fix in LoadLastScene()
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1
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70
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April 12, 2024
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An idea for better performance
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2
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1464
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April 10, 2024
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OnLevelUp event for the effect, too
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0
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63
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April 9, 2024
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Just figured that the Projectile Destruction script is unnecessary
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5
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2424
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April 9, 2024
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Well another bad experience for me with this video
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20
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2551
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April 9, 2024
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I got myself another race condition with the health display
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0
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60
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April 8, 2024
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Trying to fully understand Unity's Sprite Editor
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3
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87
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April 8, 2024
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Deleting the save file
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0
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63
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April 7, 2024
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My initial GetLevel() implementation
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0
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56
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April 7, 2024
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Indeed somewhat of a challenge (in the good sense in my case ;) )
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0
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67
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April 6, 2024
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I had so much trouble with this, it's not even funny
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6
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2635
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April 6, 2024
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My Dependancies chart
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3
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2402
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April 6, 2024
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