After many years I started the RPG Core Combat Creator course.
After having made the 8 first chapters following the teachers and their own design, I transposed all the knowledge in my own prototype.
A post apocalyptic environment as describe in my other post.
Everything looks working. the movements, the fights.
I’ve replace all animations and meshes with mine.
I need to test the portal and I 'll follow the course.
Have a nice day.
lol I’m actually digging the environment… nice work man
Thank you my friend
Brian? you haven’t check you mail box in the forum since a long time ?
Haven’t see my message ?
In the futur I plane to be able to zoom and rotate the camera because I’ve build nice and detailled character with HDRP textures.
It can be change later without too much problem I hope or I must change the camera behavior now?
And I’ve some background mountains to fill the scene :
The scene :
I’ve rebuild a little bit the area exit.
I made a canyon to guide the player and test a different camera position to give player a “biggest” experience.
I find the player a little bit to small.
I 'll surely give to the player the right to zoom the camera a little but behind him in th e futur.
I tested the exit zone (in green like in Fallout in the screenShot).
Today I’m Happy.
My characters can fight with a club. No Sword in wasteland but a lot of wood
I integrated my own animation catch in an asset I bought few years ago (No licence problem )
Here are some pic.
See you soon.
I’m keeping on my post apo weapons.
So for me no Fireball but molotof
Actually I can pick up the bottle and trow it in flams.
I want to add a parabolic throw.
If someone know how to do I’ll appreciate
Have a nice day.