Hello everyone.
After many years I started the RPG Core Combat Creator course.
After having made the 8 first chapters following the teachers and their own design, I transposed all the knowledge in my own prototype.
A post apocalyptic environment as describe in my other post.
Everything looks working. the movements, the fights.
I’ve replace all animations and meshes with mine.
I need to test the portal and I 'll follow the course.
Have a nice day.
François
Looks great!
lol I’m actually digging the environment… nice work man
Thank you my friend
Brian? you haven’t check you mail box in the forum since a long time ?
Haven’t see my message ?
In the futur I plane to be able to zoom and rotate the camera because I’ve build nice and detailled character with HDRP textures.
It can be change later without too much problem I hope or I must change the camera behavior now?
Thanks.
François
And I’ve some background mountains to fill the scene :
The scene :
Very nice!
thanks
Hello.
I’ve rebuild a little bit the area exit.
I made a canyon to guide the player and test a different camera position to give player a “biggest” experience.
I find the player a little bit to small.
I 'll surely give to the player the right to zoom the camera a little but behind him in th e futur.
I tested the exit zone (in green like in Fallout in the screenShot).
++
François
Hello everyone.
Today I’m Happy.
My characters can fight with a club. No Sword in wasteland but a lot of wood
I integrated my own animation catch in an asset I bought few years ago (No licence problem )
Here are some pic.
See you soon.
François
Hello everyone.
I’m keeping on my post apo weapons.
So for me no Fireball but molotof
Actually I can pick up the bottle and trow it in flams.
I want to add a parabolic throw.
If someone know how to do I’ll appreciate
Have a nice day.
François
Hello Everyone.
I made a litlle video to show may characters behavior, weapons effects and associated animations.
Yes my little stone is maybe too much powerfull
I’ll think to a dot system and the desapear of the flams according with the death’s NPC.
Schuss.
François
Hello.
I have a strange behavior in Unity with my camera.
Depending of the localisation in the map.
When I put my player in the "entrance, the screen is dark at the begining:
If I zoom a little bit in the scene windows on the player, the scene window become black:
When I “croos” the bridge to go to the portal, the image come back …
Does someone have any idea?
Thanks.
François
Hello there.
So i’ve find but after the trouble and decide to rebuild my scene.
It was the fader
I’m now at the polishing step of the course.
Here are some pics:
The start:
the bridge
the cliff
let’s go on
bye
François
Hello Everyone.
I finished the fist course on Core.
Everything works fine as it should do
Thanks to all your support, to the helpers and of course the teachers.
I 'll go on with the inventory course.
I’ll keep you aware of course and post you some futur insectoid enemies I bought reently :
Thanks again to everybody, my dream is becoming true
Have a nice Day.
François