Stop attacking when we (actively) move challenge
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0
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323
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February 18, 2024
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Using navMesh stoppingDistance
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1
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1146
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August 19, 2023
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IDE not letting me inline variable
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3
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1978
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December 19, 2022
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Are there alternate ways of handling the challenge here?
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4
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1974
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December 19, 2022
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My character was not moving, when I tried to fix it I broke the code
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3
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1986
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December 4, 2022
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Mover' does not contain a definition for 'Cancel' and no accessible extension
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5
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2003
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December 2, 2022
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Another way to avoid Combat and Movement coupling
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3
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2332
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November 13, 2022
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Alternate Combat Movement method
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0
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2937
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April 15, 2022
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Character not moving after clicking on ground after attacking
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3
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3095
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April 9, 2022
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Cannot figure out why my character is walking into the capsule
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1
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3336
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March 18, 2022
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Player won't attack enemy
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8
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3609
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March 6, 2022
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Best practice for placing private public functions
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3
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4153
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January 2, 2022
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Alternate range detection
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1
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3948
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November 27, 2021
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Cannot inline temporary variable
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4
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4037
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October 29, 2021
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Need for the Scheduler when you can Cancel Combat from PlayerController class
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3
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4318
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August 6, 2021
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Feedback on this course so far
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14
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5097
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July 21, 2021
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My player walks into the target, can't stop in front of the target
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3
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4972
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February 5, 2021
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I think this is cleaner code here
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3
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5385
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January 24, 2021
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What are your thoughts?
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2
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5227
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January 22, 2021
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Null reference Issue
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6
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5170
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January 23, 2021
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My Character walks into my capsule. How do I fix it?
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5
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5112
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January 12, 2021
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Why are we using an action scheduler?
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4
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5539
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April 18, 2020
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RPG Core Combat Cancelling Actions using ActionScheduler?
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13
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6029
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September 6, 2019
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