My player walks into the target, can't stop in front of the target

In addition, when the player didn’t walk into the target and the distance between the player and the target lower than 2f, the player can’t move anymore, I need to change the weapon range to 0, and then the player can move again. what is this problem?

When I use debug, I found that when the distance between the player and the target lower than 2, and then I click on the target, I can’t move. Even if I click to other locations, GetComponent().Stop() is still running and I can’t move.

You’re using MoveTo(hit.point); in InteractWithMovement() instead of StartMoveAction(hit.point);
This means that Fighter will still have control over the mover.

Yes, I found this problem when I watched the video again, but anyway, thank you for your answer!!

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