Why your game may be crashing
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4
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1319
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November 19, 2019
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Walls not currently blocking physics object
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0
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700
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May 18, 2019
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Unreal Engine 4.22 crashes when play
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6
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1793
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May 13, 2019
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Some variables and functions aren't working
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2
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798
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March 17, 2019
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No instance constructor for FCollisionObjectQueryParam errors
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2
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1397
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January 15, 2019
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ObjectQueryParams
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0
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884
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January 5, 2019
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Line trace hit is not being logged
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6
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1394
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December 6, 2018
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About those ActorHit Brackets
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2
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794
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October 22, 2018
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UE_LOG error
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11
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3714
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February 5, 2019
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Why won't this method work?
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4
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1402
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August 10, 2018
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FCollisionQueryParams is undefined
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3
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2658
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July 25, 2018
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Tool tips not showing in VS
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0
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757
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June 22, 2018
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Can't open project anymore
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1
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1157
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April 7, 2018
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Syntax confusion for constructor call and assignment
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6
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1369
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February 5, 2019
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Use a bool instead of a pointer for if statement?
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0
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794
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March 6, 2018
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Why use the OUT before the variable?
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1
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838
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February 12, 2018
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About if(ActorHit) statement
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5
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975
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February 4, 2018
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Now I'm confused
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1
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1037
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December 6, 2017
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Simulate Physics is mandatory
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0
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778
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November 16, 2017
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Challenge My Way
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0
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837
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June 23, 2017
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UE crashes when pressing Play
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2
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1352
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March 28, 2017
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Minor: enum qualifiers in C++ are non-standard
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3
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1950
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February 20, 2017
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Depreciate definition
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3
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1163
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February 19, 2017
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No need to ignore owner in LineTraceSingleByObjectType
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1
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1482
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December 8, 2016
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An easier to understand explanation on pointers and references TUTORIAL
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0
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954
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November 16, 2016
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My challenge solution (no need to call getActor() unless hit was performed
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2
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1425
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October 30, 2016
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Lecture 74 LineTraceSingleByObjectType - FCollisionQueryParams not in Unreal 4.11
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2
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2057
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August 24, 2016
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