In the video, at about 11:00, Ben adds brackets before ActorHit.
I tried compiling without these brackets, just having:
*ActorHit->GetName
It gave me the same good result.
What’ then, do these brackets do, or why are they important?
Thanks!
In the video, at about 11:00, Ben adds brackets before ActorHit.
I tried compiling without these brackets, just having:
*ActorHit->GetName
It gave me the same good result.
What’ then, do these brackets do, or why are they important?
Thanks!
2 Not sure which version you’re using, but when I tried it without the (brackets) in 4.19. It actually crashed Unreal…
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