Had a lot of fun because I had two doors facing different directions
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0
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525
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October 6, 2019
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My door does the opposite, what i want
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2
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531
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October 3, 2019
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How this comparison works before the initializing LastDoorOpenTime
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3
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531
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September 4, 2019
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When I add open door to a second door Unreal Crashes
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5
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616
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August 28, 2019
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Could you explain this part of the code to me?
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4
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714
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June 3, 2019
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How to fix the GetWorld() Error? ( Fixed! )
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6
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963
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May 22, 2019
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Where is the actual Delay code?
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4
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1680
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May 18, 2019
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Crashes with Access Violation on LastDoorOpenTime = GetWorld()->GetTimeSeconds();
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2
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1027
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May 5, 2019
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My door is now unable to close and i have no idea why
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11
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632
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April 28, 2019
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Can someone explain this?
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5
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644
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May 3, 2019
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About GetWorld()
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7
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653
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May 3, 2019
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Wrote my code different during challenge
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1
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530
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March 2, 2019
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Doors open on start, close when trigger volume is activated, nothing seems to change this
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1
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701
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February 16, 2019
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Progress so far!
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0
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541
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January 23, 2019
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Open and closing multiple doors different angles
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1
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563
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January 20, 2019
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I'm having issues with the SourceTree Staging
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3
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773
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January 2, 2019
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Alternative implementation
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0
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547
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December 18, 2018
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Can't find the Get Time C++ API documentation anymore
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4
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6914
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July 6, 2018
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Editor crashes when GetOwner() is moved
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8
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1824
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February 5, 2019
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Unreal Crashing when pressing Play
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9
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1421
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June 14, 2018
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Bad Door Glitch
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4
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688
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June 6, 2018
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When on Pressure Plate, OpenDoor() Constantly Being Called?
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0
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606
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May 17, 2018
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Got this horrible Error when I'm trying to compile
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0
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598
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April 29, 2018
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Alternative to two separate functions for open and close
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0
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596
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April 16, 2018
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Unreal Editor Crashes Upon Playing
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8
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1683
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April 15, 2018
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The Door stays open when I press play?
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3
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827
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March 5, 2018
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Close door delay solution
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0
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728
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February 24, 2018
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Open & Close Angle
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5
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934
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December 28, 2017
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Pointer to an incomplete class type is not allowed
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2
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9673
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December 17, 2017
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In Xcode, get "Reference to non-static member function"
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1
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1060
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December 1, 2017
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