void UOpenDoor::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
float CurrentTimeSeconds = GetWorld()->GetTimeSeconds();
if (PressurePlate) {
// Player enters TriggerVolume
if (PressurePlate->IsOverlappingActor(ActorThatOpens))
{
CloseDoorAtTime = CurrentTimeSeconds + DoorCloseDelay;
OpenDoor();
}
// Close door after time
if (CloseDoorAtTime < CurrentTimeSeconds)
{
CloseDoor();
}
}
}