I’m following the Blender Character Creator v2.0 for Video Games Design course on udemy, and just got to the baking section. I’m having some issues with parts of my baked cavity map that look glitched that I can’t find the reason why. I’ve looked around in the forums, Q&A section of Udemy, and reddit, but couldn’t find a solution. I’m currently using blender 2.91.0.
To better illustrate, I will post some images about my meshes and the glitches I’m seeing, and what I have already tried to do to fix it.
This is my High Poly mesh:
This is my Low Poly mesh:
This is how both meshes overlay:
This is the material of the HP mesh:
This is the material of the LP mesh
This is the texture image with the cavity map baked into:
These are the baking settings:
These are sample images with the glitches I’m talking about circled in red:
This is a sample image with the cavity map (together with the normal map) textured on the orc, to show an example of these glitches:
What have I tried:
- Playing around with the Max Ray Distance, Extrusion, Cage, and Cage Extrusion options. Thus far, my best settings were the ones in the baking settings example (Max Ray Distance = 0 and Extrusion >= 1m)
- Trying CPU and GPU baking
- Deleting the scene light
- Tried both Non-color and sRGB for the textures/texture node
- Tried 32 float when creating the texture
- Looked for inverted normals
And yet, those glitches persist. Does anyone has any idea what the problem might be? Thank you!