Hello There!
I spent some time - maybe too much time - combining my creations from different GDev courses into a short story: Dangus In Dungeon .
Warning - some blood!
Yes, there are a few issues with the Ogre sliding over the ground. But at one point you must move on.
I did the comp in DaVinci Resolve. In a nutshell - learned a lot I need to spend some time with Blender’s compositing tool.
Cheers,
Ray
ps: Thanks @Grant_Abbitt for your Blender courses.
@Lucy_Becker
16 Likes
Wow, great cinematic video. Nice short story. Good camera movement and usage (first person). A lot of work!
1 Like
Thank you. I very happy with the result. Given that I started my Blender journey just ~4 months ago.
1 Like
Foxe92
March 30, 2024, 12:10am
4
Oh man, this was really awesome! Well done with the video. And really creative way of combining the assets you’ve created from multiple courses (I’ve done the beginner course with the dungeon as well, and I’m going to be stating the anime character course next!). Really well done all around!
2 Likes
Thank you very much.
Now that you say it, I could have added the bust we make in the beginner course.
I was going to add my dragon head too. But time …
Looking forward to seeing your anime character.
Cheers, R.
6 Likes
Great work Ray, I especially loved your dynamic Camera animation.
2 Likes
Thank you.
I wonder if someone here knows this - what’s the best way to drive a camera through a scene? I used two curves. One for an empty that is a few frames ahead of the camera. And the 2nd one is as rail for the camera. The camera is pointing at the empty. It worked, and at the same time gave me some headaches losing sync.
1 Like
For me, I would try just one curve.
But for the empty using a sort of offset?
1 Like
Move the question / topic over here >>>
Hello There!
Moving the discussion to the ask-section.
I wonder if there are a few concepts / best practices to keep in mind when animating the camera?
I played around with these.
Curves
My preferred method is to use a curve as path for the camera to follow, while pointing at an empty.
Like this:
[image]
Result >>>
https://youtu.be/9Qn5Id1g1rE
Two Curves
For a dungeon flythrough, I used a different approach - two curves. One curve to control the camera (red), and a 2nd one to guide th…
1 Like
Great use of all the Blender Course Material! I did half expect to see the low-poly dino in there somewhere! The emerald Monkey was a good touch!
1 Like
Thank you for sharing your process!
1 Like
Any time. This helps me to reflect what I did and how, and what I could do differently.
Here are two more
A breakdown of my Collab Entry - Shrine - Blender Courses / Show - GameDev.tv
And
Thank you
Very simple approach.
I placed an empty in the center of the beacon.
[image]
Then parented the beacon to the empty.
[image]
Place a small area light insight the beacon housing (?). And play around with the size and strength.
[image]
[image]
And parented the area light to the empty.
Because I don’t know yet(!) how make the beacon material behave like glass, I assigned a few faces a new material slot with an emission shader.
[image]
[image]
In the animation tab…