Mech Master - Master Mech (Animated)

Thank you :smiley:

Very simple approach.
I placed an empty in the center of the beacon.

Then parented the beacon to the empty.

Place a small area light insight the beacon housing (?). And play around with the size and strength.

And parented the area light to the empty.

Because I don’t know yet(!) how make the beacon material behave like glass, I assigned a few faces a new material slot with an emission shader.


In the animation tab, have the empty spin 360 deg in 13 frames.

To “auto-repeat” the rotation, set the extrapolation mode to Linear extrapolation.

That’s it.

I used the same approach to have the fan spin too.

Hope this helps.
Cheers,
Ray

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