Hey, was doing the baking thing and my uv unwraps weren’t the cleanest, due to the bumps and all that on the shoulders and legs, no matter what I did they had some stretching anomalies, so I decided to not tear my hair out and proceed, it wasn’t that bad. However when I went to bake my textures, and I needed to lower the max ray distance veeeery far to make it usable, should I keep going?
EDIT: Continued on and I realized I don’t think there is a way to fix this, the shading errors are crazy bad and I don’t know what to do without starting all over lol, if anyone has anything let me know
You can also try “on cage” option. You have to make 3rd copy of your model and scale it/wrap it above the model you are baking on to. So it evelopes it neatly. Than that will automaticaly determin ray lenght for you bake. That isnt covered in lecture but I find it very helpfull and accurate.
Here is link for Grants youtube tut for that. Good explanation