Hi, I’m following the steps here and I’m getting a very poor normal map texture, I don’t know why
These are my steps:
- Both meshes are shaded smooth
- I tried cycles with both CPU ang GPU Compute, same results
- I messed around with the Max Ray Distance (I’m using blender 3.3 which doesn’t have a Ray Distance but rather a max ray distance)
- I also tried with several rendering max samples (under the Sampling > Render > Max samples submenu in the Render Properties panel)
- The image texture is of tipe Non-Color, with no alpha and no 32 bit float
Thanks a lot for your help!