Yes, thereâre some log files, see below:
Log file open, 12/29/20 00:26:37
LogInit: Display: Running engine for game: BullCowGame
LogPakFile: Registered encryption key â00000000000000000000000000000000â: 0 pak files mounted, 0 remain pending
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.267667
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: ââ
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin Firebase
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin WebMMedia
LogInit: Warning: Incompatible or missing module: BullCowGame
Running MonoâŚ
Setting up Mono
/Users/Shared/Epic Games/UE_4.22/Engine /Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac
Creating makefile for BullCowGameEditor (ini files are newer than makefile)
@progress push 5%
Parsing headers for BullCowGameEditor
Running UnrealHeaderTool â/Users/yuyingliu/Documents/Udemy/Unreal/BullCowGame-starter-kit/BullCowGame.uprojectâ â/Users/yuyingliu/Documents/Udemy/Unreal/BullCowGame-starter-kit/Intermediate/Build/Mac/BullCowGameEditor/Development/BullCowGameEditor.uhtmanifestâ -LogCmds=âloginit warning, logexit warning, logdatabase errorâ -Unattended -WarningsAsErrors -installed
LogMac: Warning: dlopen failed: dlopen(/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/System/Library/PrivateFrameworks/CoreSymbolication.framework/Versions/Current/CoreSymbolication, 5): image not found
Reflection code generated for BullCowGameEditor in 9.2552847 seconds
@progress pop
Performing 13 actions (4 in parallel)
[1/13] Compile SharedPCH.Engine.h
In file included from /Users/yuyingliu/Documents/Udemy/Unreal/BullCowGame-starter-kit/Intermediate/Build/Mac/BullCowGameEditor/Development/Engine/SharedPCH.Engine.h:206:
In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:541:
In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h:23:
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:478:24: error: loop variable âEdgeVertexIDâ of type âconst FVertexIDâ creates a copy from type âconst FVertexIDâ [-Werror,-Wrange-loop-analysis]
for( const FVertexID EdgeVertexID : Edge.VertexIDs )
^
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:478:8: note: use reference type âconst FVertexID &â to prevent copying
for( const FVertexID EdgeVertexID : Edge.VertexIDs )
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
&
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:550:32: error: loop variable âVertexInstanceIDâ of type âconst FVertexInstanceIDâ creates a copy from type âconst FVertexInstanceIDâ [-Werror,-Wrange-loop-analysis]
for( const FVertexInstanceID VertexInstanceID : VertexInstanceIDs )
^
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:550:8: note: use reference type âconst FVertexInstanceID &â to prevent copying
for( const FVertexInstanceID VertexInstanceID : VertexInstanceIDs )
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
&
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:653:22: error: loop variable âVertexConnectedEdgeIDâ of type âconst FEdgeIDâ creates a copy from type âconst FEdgeIDâ [-Werror,-Wrange-loop-analysis]
for( const FEdgeID VertexConnectedEdgeID : VertexArray[ VertexID0 ].ConnectedEdgeIDs )
^
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:653:8: note: use reference type âconst FEdgeID &â to prevent copying
for( const FEdgeID VertexConnectedEdgeID : VertexArray[ VertexID0 ].ConnectedEdgeIDs )
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
&
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:682:32: error: loop variable âVertexInstanceIDâ of type âconst FVertexInstanceIDâ creates a copy from type âconst FVertexInstanceIDâ [-Werror,-Wrange-loop-analysis]
for( const FVertexInstanceID VertexInstanceID : VertexArray[ VertexID ].VertexInstanceIDs )
^
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:682:8: note: use reference type âconst FVertexInstanceID &â to prevent copying
for( const FVertexInstanceID VertexInstanceID : VertexArray[ VertexID ].VertexInstanceIDs )
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
&
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:695:22: error: loop variable âEdgeIDâ of type âconst FEdgeIDâ creates a copy from type âconst FEdgeIDâ [-Werror,-Wrange-loop-analysis]
for( const FEdgeID EdgeID : ConnectedEdgeIDs )
^
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:695:8: note: use reference type âconst FEdgeID &â to prevent copying
for( const FEdgeID EdgeID : ConnectedEdgeIDs )
^~~~~~~~~~~~~~~~~~~~~~
&
In file included from /Users/yuyingliu/Documents/Udemy/Unreal/BullCowGame-starter-kit/Intermediate/Build/Mac/BullCowGameEditor/Development/Engine/SharedPCH.Engine.h:206:
In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:553:
In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h:16:
In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Animation/SmartName.h:10:
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Core/Public/UObject/AnimPhysObjectVersion.h:49:3: warning: declaration shadows a variable in the global namespace [-Wshadow]
VersionPlusOne,
^
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h:450:2: note: previous declaration is here
VersionPlusOne,
^
In file included from /Users/yuyingliu/Documents/Udemy/Unreal/BullCowGame-starter-kit/Intermediate/Build/Mac/BullCowGameEditor/Development/Engine/SharedPCH.Engine.h:206:
In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:609:
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h:885:3: warning: declaration shadows a variable in the global namespace [-Wshadow]
Default,
^
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Materials/MaterialFunctionInterface.h:25:2: note: previous declaration is here
Default,
^
In file included from /Users/yuyingliu/Documents/Udemy/Unreal/BullCowGame-starter-kit/Intermediate/Build/Mac/BullCowGameEditor/Development/Engine/SharedPCH.Engine.h:206:
In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:614:
In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h:12:
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h:62:3: warning: declaration shadows a variable in the global namespace [-Wshadow]
VersionPlusOne,
^
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h:450:2: note: previous declaration is here
VersionPlusOne,
^
In file included from /Users/yuyingliu/Documents/Udemy/Unreal/BullCowGame-starter-kit/Intermediate/Build/Mac/BullCowGameEditor/Development/Engine/SharedPCH.Engine.h:206:
In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:614:
In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h:12:
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h:83:3: warning: declaration shadows a variable in the global namespace [-Wshadow]
VersionPlusOne,
^
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h:450:2: note: previous declaration is here
VersionPlusOne,
^
In file included from /Users/yuyingliu/Documents/Udemy/Unreal/BullCowGame-starter-kit/Intermediate/Build/Mac/BullCowGameEditor/Development/Engine/SharedPCH.Engine.h:206:
In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:614:
In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h:12:
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h:104:3: warning: declaration shadows a variable in the global namespace [-Wshadow]
VersionPlusOne,
^
/Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h:450:2: note: previous declaration is here
VersionPlusOne,
^
5 warnings and 5 errors generated.
LogInit: Warning: Still incompatible or missing module: BullCowGame
LogExit: Preparing to exit.
LogModuleManager: Shutting down and abandoning module DesktopPlatform (40)
LogModuleManager: Shutting down and abandoning module AnimationModifiers (38)
LogModuleManager: Shutting down and abandoning module PropertyEditor (37)
LogModuleManager: Shutting down and abandoning module AudioEditor (34)
LogModuleManager: Shutting down and abandoning module TextureCompressor (32)
LogModuleManager: Shutting down and abandoning module RenderCore (30)
LogModuleManager: Shutting down and abandoning module Landscape (28)
LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26)
LogModuleManager: Shutting down and abandoning module AudioMixerAudioUnit (24)
LogModuleManager: Shutting down and abandoning module CoreAudio (22)
LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
LogModuleManager: Shutting down and abandoning module Renderer (18)
LogModuleManager: Shutting down and abandoning module Engine (16)
LogModuleManager: Shutting down and abandoning module CoreUObject (14)
LogModuleManager: Shutting down and abandoning module NetworkFile (12)
LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
LogModuleManager: Shutting down and abandoning module StreamingFile (8)
LogModuleManager: Shutting down and abandoning module SandboxFile (6)
LogModuleManager: Shutting down and abandoning module PakFile (4)
LogModuleManager: Shutting down and abandoning module RSA (3)
LogExit: Exiting.
Log file closed, 12/29/20 00:27:14
Any suggestions?