Let’s have a thread noting changes in V4.
To make people aware of changes in V4.
Somewhere to go to look first when we can not find something or a shortcut.
rorsdors
Grant says to use ctrl click to select different bones in weight painting. I can’t get it to work in Blender 4, in the previous version no problem, in fact I tend to hold shift left click to move between the bones in 3.6. I can select the different bones in the vertex tab.
Have they changed the way to select different bones in weight painting in the newest incarnation of Blender?
I think I just noticed one. Before, if I am not misremembering, if you selected multiple objects and selected the default Unwrap (I used Conformal mapping), all the islands would be scaled according to relative size (assuming of course you applied the scale transforms!). In 4.0, it appears not to be the case.
Regarding that “native implementation”: There’s an ongoing design discussion about this function, which is tentatively being called the “Swap Node” operator.
To enable the normals lines on Bezier curves. there is a new submenu in 4.0 specific to each mode. In Edit Mode, look to the right of Viewport Overlays - there is a new menu ‘Curve Edit Mode Overlays’